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A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will dive into the world of 3D modeling and asset creation, focusing on texturing, sculpting, and integrating models into Unity. Starting with essential sculpting techniques, you will learn to create detailed 3D models, optimize meshes, and add realistic textures. The course will guide you step by step through the sculpting process, teaching you how to use dynamic topology, masking, and texturing brushes to bring your models to life. You'll also discover how to bake textures for better performance and efficiency. As you progress, you will explore the process of UV unwrapping, both automatically and manually, and learn the importance of preparing your model for texturing. You’ll gain the skills to create custom textures and bake essential maps like roughness, metallic, and normal maps, optimizing your models for game environments. The course culminates with the export of textures and models to Unity, ensuring you can seamlessly integrate your creations into a game engine for real-time applications. This course is ideal for aspiring 3D artists and game developers who want to master the skills of modeling, texturing, and Unity integration. No prior experience in 3D modeling is necessary, though familiarity with Blender basics will be beneficial. This course is designed for learners who are interested in game asset creation, whether you are just starting or looking to refine your skills. By the end of the course, you will be able to sculpt detailed models, create custom textures, bake texture maps, and export your assets for use in Unity.











