EDUCBA
Unreal FPS Development - Core Game Mechanics
EDUCBA

Unreal FPS Development - Core Game Mechanics

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace

Skills you'll gain

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

August 2025

Assessments

12 assignments

Taught in English

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Build your subject-matter expertise

This course is part of the Unreal Engine FPS & Action Game Development Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
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There are 4 modules in this course

This module introduces learners to the foundational setup and core mechanics of developing a first-person shooter (FPS) game using Unreal Engine. It walks learners through the process of initializing a custom project environment, configuring the character perspective, and implementing core player attributes like health and armor. Through structured, hands-on tasks, learners will become familiar with Unreal's blueprint system, UI binding, and trigger-based logic essential for FPS gameplay dynamics.

What's included

8 videos3 assignments

This module focuses on enhancing player interaction by integrating visual effects and responsive character animation systems within Unreal Engine. Learners will implement immersive feedback systems such as blood splatter overlays and damage effects, while also configuring advanced movement mechanics like crouching, speed modulation, and directional animation blending. Through practical demonstrations, learners will structure animation logic using blueprints, blend spaces, and state machines to create fluid and realistic player movement responses.

What's included

8 videos3 assignments

This module introduces the foundational and functional aspects of implementing weapons in a first-person shooter using Unreal Engine. Learners will begin by integrating a custom weapon mesh into the character blueprint, organizing materials and textures, and aligning the weapon with the camera for a realistic first-person experience. Building on this, learners will implement firing mechanics, spawn projectiles with gravity logic, and set up input mappings for shooting. The module focuses on blending design with functionality to create an immersive and responsive weapon system.

What's included

9 videos3 assignments

This module explores the development of advanced player movement systems in Unreal Engine, focusing on dynamic transitions between walking, crouching, and sprinting states. Learners will implement new animation states and blend spaces, link blueprint logic with animation variables, and align weapon orientation with the player's viewpoint for accurate directional control. Emphasis is placed on customizing movement responsiveness and syncing visual elements to achieve polished first-person shooter behavior.

What's included

10 videos3 assignments

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Instructor

EDUCBA
EDUCBA
173 Courses99,661 learners

Offered by

EDUCBA

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