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A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Dive into the art and science of modular environment creation using Blender 4, as you explore kitbashing techniques, greyboxing, and procedural design. Whether you're a 3D enthusiast or aspiring game environment artist, this course equips you with hands-on skills to build immersive, reusable assets and architectural elements. From Aztec temples to marketplaces, you’ll gain practical experience shaping complex environments with artistic accuracy and efficiency. Your journey begins with mastering essential Blender navigation and reference workflows, followed by building the foundation of your Aztec city using greyboxing. As you progress, you'll design key architectural features—stairs, arches, pools, and rooftops—through modular principles that emphasize scalability and visual cohesion. The course integrates advanced modeling, UV mapping, shaders, and real-time optimization strategies. In later modules, you'll use Geometry Nodes, Booleans, and procedural add-ons like GeoStacker to streamline asset creation, enhancing detail and realism. Along the way, you'll learn how to organize your asset library, manage modular packs, and create seamless integration across complex structures such as roofs, bridges, and windows. This course is ideal for intermediate Blender users, 3D modelers, and aspiring environment artists in gaming or animation. A basic understanding of Blender is recommended, but key foundational skills are also covered for new users ready to advance their workflows. By the end of the course, you will be able to create modular, reusable environment assets in Blender, design large-scale 3D scenes efficiently, and apply procedural techniques to deliver visually cohesive and optimized models.