Madecraft

Transform Your Business with Augmented and Virtual Reality

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Madecraft

Transform Your Business with Augmented and Virtual Reality

Madecraft

Instructor: Madecraft

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

4 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

4 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Distinguish AR, VR, and XR technologies and identify the platforms and infrastructure that make each viable for business deployment.

  • Apply VR and AR to real business contexts, evaluating how immersive technology drives ROI across training, marketing, and collaboration.

  • Design AR and VR strategies grounded in experience economy principles and build a data-backed commercial case for XR investment.

Details to know

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Recently updated!

June 2026

Assessments

11 assignments¹

AI Graded see disclaimer
Taught in English

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Build your subject-matter expertise

This course is part of the Modern Business Strategy and Innovation Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 6 modules in this course

The tools reshaping modern business are already here, and knowing how to tell them apart is the first step to using them well. In this module, you'll distinguish between Virtual Reality, Augmented Reality, and Extended Reality, trace how 5G unlocks their real-world potential, and map the ecosystem of devices and platforms your business can act on today.

What's included

4 videos1 reading2 assignments

Virtual Reality has moved well past the headset demo stage: businesses are using it right now to train employees, close sales, and run meetings that outperform video calls on engagement and morale. In this module, you'll apply VR use cases to real business contexts, evaluate how organizations are measuring the return on their VR investments, and identify opportunities to deploy VR for training, collaboration, and customer engagement in your own work.

What's included

3 videos1 reading2 assignments

Augmented Reality is already embedded in how hundreds of millions of people shop, socialize, and interact with brands, and most of them don't realize it. In this module, you'll trace AR's current reach across consumer and enterprise contexts, evaluate the wearables ecosystem reshaping how industries operate, and apply the three main AR routes to market to design an effective AR experience for a real business scenario.

What's included

3 videos1 reading2 assignments

The most forward-thinking brands are no longer treating AR and VR as marketing experiments; they are building digital asset strategies, unlocking new revenue streams through NFTs, and creating immersive entertainment experiences that open entirely new commercial models. In this module, you'll evaluate how AR and VR are being used to drive consumer product sales, assess the business case for NFTs and digital branding, and apply these frameworks to the converging worlds of shopping, sports, and entertainment.

What's included

3 videos1 reading2 assignments

The audience for immersive brand experiences is already there; the question is how to build them in a way that converts attention into loyalty and loyalty into revenue. In this module, you'll evaluate the psychological and commercial principles behind immersive brand experiences, apply emotional design frameworks to AR and VR campaigns, and measure how in-store activations and VR experiences translate into ROI.

What's included

3 videos1 reading2 assignments

The AR and VR ecosystem is evolving rapidly, and the businesses that move early will capture the most durable advantages. In this module, you'll assess where immersive technology is heading, evaluate what a fully interconnected 3D digital world means for commercial strategy, and identify the highest-potential opportunities for professionals and organizations positioned to act now.

What's included

1 video1 assignment

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Instructor

Madecraft
Madecraft
62 Courses2,305 learners

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Madecraft

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¹ Some assignments in this course are AI-graded. For these assignments, your data will be used in accordance with Coursera's Privacy Notice.