EDUCBA
Unreal Engine Blueprints-Foundations and Practical Mechanics
EDUCBA

Unreal Engine Blueprints-Foundations and Practical Mechanics

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace

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Shareable certificate

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Recently updated!

August 2025

Assessments

12 assignments

Taught in English

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This course is part of the Unreal Engine Blueprints – Visual Scripting for Games Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
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There are 4 modules in this course

This module introduces learners to the core concepts and foundational tools of Unreal Engine's Blueprint visual scripting system. Learners will explore the Blueprint Editor, understand how to create and manipulate Blueprint classes and nodes, and gain a practical grasp of using variables, graphs, events, and conditionals to build interactive gameplay logic. By the end of this module, students will be able to construct and manage basic visual scripts for use in game development workflows.

What's included

9 videos3 assignments

This module delves into practical applications of Unreal Engine’s Blueprint system by guiding learners through creating functional scripts, organizing logic using comment boxes, and building interactive components like pickup objects. It introduces essential scripting techniques such as construction scripts, actor references, collision-based interactions, and using Timelines with float curve data to control animations and visual effects. By the end of this module, learners will be equipped to implement foundational interactive mechanics and dynamic behaviors in a visual scripting environment.

What's included

8 videos3 assignments

This module introduces learners to intermediate Blueprint scripting concepts for implementing dynamic lighting behaviors and actor-level interactivity in Unreal Engine. Students will explore light control through functions and timelines, manage rotation effects, and manipulate Blueprint actor properties using editable variables and construction scripts. By applying these techniques, learners will be able to enrich their game environments with responsive and configurable visual elements.

What's included

10 videos3 assignments

This module focuses on enhancing interactivity and dynamic gameplay behavior through Blueprint scripting in Unreal Engine. Learners will gain hands-on experience with editable variables, material assignments, and spawning systems, as well as input-driven interactions, sound, and particle effects. By the end of this module, students will be able to implement runtime object spawning, use keyboard inputs to drive logic, and set up visually and functionally interactive environments using Blueprints.

What's included

9 videos3 assignments

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Instructor

EDUCBA
EDUCBA
173 Courses99,661 learners

Offered by

EDUCBA

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