Dive into the world of video and computer games with our course designed to explore their social and psychological impacts, particularly in the Indian context. Taught by Humanities and Social Sciences experts, this course offers a humanistic perspective on gaming, delving into narrative structures, game rules, ethics, classifications, and themes. By the end, you'll be able to critique games aesthetically and structurally, understand their effects on players, and connect these insights to being an informed gamer or game developer. Ideal for those familiar with video games, this course prepares you to engage in thoughtful discussions and contribute to the gaming community with a broader, more informed perspective.

Video Games - Technology and Social Impacts
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Recommended experience
Recommended experience
Beginner level
Familiarity with video games and having first-hand experience as a video game player would be advantageous.
Recommended experience
Recommended experience
Beginner level
Familiarity with video games and having first-hand experience as a video game player would be advantageous.
What you'll learn
Analyze video game evolution, design elements, and cultural themes using interdisciplinary frameworks.
Evaluate social impacts of gaming in education, health, and society through critical analysis.
Understand gaming psychology, player behavior, and design principles that create engagement.
Examine industry dynamics including journalism, economics, esports, and live streaming trends.
Skills you'll gain
- Economics, Policy, and Social Studies
- Critical Thinking
- User Experience
- Social Impact
- Social Sciences
- Electronic Media
- Psychology
- Animation and Game Design
- Digital Media Strategy
- Storytelling
- Media Strategy
- Interactive Learning
- Culture
- Liberal Arts
- Systems Thinking
- Education and Training
- Live Streaming
- Game Design
- Aesthetics
- Video Game Development
Details to know

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November 2025
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There are 10 modules in this course
In this module, the learners will explore the history of video games from the 1950s to the present, a brief introduction to video games and video game studies, and an outline of the Socio-Cultural-Political implications of Video Games. How technology has developed into what one sees as video games today will be discussed in this module. Along with history, the key people, their technology, and key terms important to various milestones in history will be discussed. Overall, this module will give a brief but broad introduction to video games and the critical framework (social, cultural, and political) of video game studies.
What's included
18 videos17 readings6 assignments
18 videos• Total 150 minutes
- Meet Your Instructor - Dr. Rayson K. Alex• 2 minutes
- Meet Your Instructor - Dr. Pranesh Bhargava• 4 minutes
- Course Introductory Video• 9 minutes
- The First-Generation Video Games • 12 minutes
- The Second-Generation Video Games• 11 minutes
- Early PC Gaming• 7 minutes
- 16-bit Era• 11 minutes
- The 3-D Era• 7 minutes
- The Sixth Generation • 8 minutes
- The Seventh Generation• 9 minutes
- Modern Console Gaming• 8 minutes
- What is a Video Game?• 7 minutes
- Critical Analysis of Video Games• 10 minutes
- Critical Analysis of the Game, Fruit Ninja• 7 minutes
- Introduction to Basic Gaming Hardware• 12 minutes
- Video Game as Culture• 12 minutes
- Sociality of Video Games• 5 minutes
- Are Video Games Inherently Political?• 9 minutes
17 readings• Total 170 minutes
- Course Overview• 10 minutes
- Course Structure & Critical Information• 10 minutes
- Recommended Reading: The First-Generation Video Games• 10 minutes
- Recommended Reading: The Second-Generation Video Games• 10 minutes
- Recommended Reading: Early PC Gaming• 10 minutes
- Recommended Reading: 16-bit Era • 10 minutes
- Recommended Reading: The 3-D Era• 10 minutes
- Recommended Reading: The Sixth Generation• 10 minutes
- Recommended Reading: The Seventh Generation• 10 minutes
- Recommended Reading: Modern Console Gaming• 10 minutes
- Recommended Reading: What is a Video Game?• 10 minutes
- Recommended Reading: Critical Analysis of Video Games• 10 minutes
- Recommended Reading: Multi-platform Games: Case Study - Fruit Ninja Game• 10 minutes
- Recommended Reading: Introduction to Basic Gaming Hardware• 10 minutes
- Recommended Reading: Video Game as Culture • 10 minutes
- Recommended Reading: Sociality of Video Games• 10 minutes
- Recommended Reading: Are Video Games Inherently Political?• 10 minutes
6 assignments• Total 120 minutes
- History of Video Games I• 15 minutes
- History of Video Games II• 15 minutes
- Basics of Video Game and Video Game Studies• 15 minutes
- Socio-Cultural-Political Relevance of Video Games• 15 minutes
- Let's Practice: History of Video Games• 30 minutes
- Test Yourself: History of Video Games• 30 minutes
There are different elements that constitute video games as an interactive medium. The narrative of video games, player experience, and aesthetics of video games contribute to enhancing the interactivity of the games. This helps the players to be active participants in shaping the story's progression. This module explores the diverse ways video games craft their narratives by allowing players to experience diverse plots and outcomes through their choices and actions.
What's included
16 videos16 readings6 assignments
16 videos• Total 134 minutes
- Distinguishing Play from Game• 7 minutes
- The Logic of Play and Game• 6 minutes
- What is Gameplay?• 12 minutes
- Game Cultures• 12 minutes
- Early Perspectives on Video Game Narratives• 13 minutes
- Different Types of Game Narratives• 11 minutes
- Understanding Procedural and Rhetoric Narratives• 6 minutes
- Ludology vs Narratology• 10 minutes
- Components of Player Experience• 6 minutes
- Evaluation of Player Experience• 5 minutes
- Player Experience and Playability• 7 minutes
- Aspects of Playability• 11 minutes
- Visual Design of Video Game Narratives• 6 minutes
- Video Game Characters• 7 minutes
- Audio Aesthetics in Video Games• 9 minutes
- Game Environment and World Building• 7 minutes
16 readings• Total 160 minutes
- Recommended Reading: Distinguishing Play from Game• 10 minutes
- Recommended Reading: The Logic of Play and Game• 10 minutes
- Recommended Reading: What is Gameplay?• 10 minutes
- Recommended Reading: Game Cultures• 10 minutes
- Recommended Reading: Early Perspectives on Video Game Narratives• 10 minutes
- Recommended Reading: Different Types of Game Narratives• 10 minutes
- Recommended Reading: Understanding Procedural and Rhetoric Narratives• 10 minutes
- Recommended Reading: Ludology vs Narratology• 10 minutes
- Recommended Reading: Components of Player Experience• 10 minutes
- Recommended Reading: Evaluation of Player Experience• 10 minutes
- Recommended Reading: Player Experience and Playability• 10 minutes
- Recommended Reading: Aspects of Playability• 10 minutes
- Recommended Reading: Visual Design of Video Game Narratives• 10 minutes
- Recommended Reading: Video Game Characters• 10 minutes
- Recommended Reading: Audio Aesthetics in Video Games• 10 minutes
- Recommended Reading: Game Environment and World Building• 10 minutes
6 assignments• Total 120 minutes
- Play and Game• 15 minutes
- Ludo-Video Narratives• 15 minutes
- Player Experience• 15 minutes
- Aesthetics of Video Games• 15 minutes
- Let's Practice: Deconstructing Video Games• 30 minutes
- Test Yourself: Deconstructing Video Games• 30 minutes
This module explores various cultural themes and concepts associated with video games. It highlights aspects of community among gamers and the ethical values they abide by. Further, it discusses the prevalence of violent themes in games and the nature of addiction that is often seen among gamers. The module also highlights the techno-masculine culture persisting in video game communities. The module also explores the themes of nature and ecological representation in video games. The module focuses on bringing awareness to the various cultural and social factors within the world of video games.
What's included
13 videos13 readings6 assignments
13 videos• Total 100 minutes
- Social Networking and Gaming Communities• 9 minutes
- Building Networks Outside Games• 7 minutes
- Ethics: Video Games Effects• 10 minutes
- Ethical Video Game Design• 9 minutes
- A Brief History of Violence in Video Games• 8 minutes
- Violence: Television vs Video Games• 7 minutes
- Do Video Games Have an Effect on Aggression?• 7 minutes
- The Appeal of Violence Among Adolescent Players • 8 minutes
- Gendered Dynamics and the Silencing of Women's Ludic Culture• 8 minutes
- Subversion of Gender Norms• 7 minutes
- Queerness in Games• 6 minutes
- Green Media and Environmental Video Games• 7 minutes
- Environmental Storytelling in Video Game Design• 6 minutes
13 readings• Total 130 minutes
- Recommended Reading: Social Networking and Gaming Communities• 10 minutes
- Recommended Reading: Building Networks Outside Games• 10 minutes
- Recommended Reading: Ethics: Video Games Effects• 10 minutes
- Recommended Reading: Ethical Video Game Design• 10 minutes
- Recommended Reading: A Brief History of Violence in Video Games• 10 minutes
- Recommended Reading: Violence: Television vs Video Games• 10 minutes
- Recommended Reading: Do Video Games Have an Effect on Aggression?• 10 minutes
- Recommended Reading: The Appeal of Violence Among Adolescent Players• 10 minutes
- Recommended Reading: Gendered Dynamics and the Silencing of Women's Ludic Culture• 10 minutes
- Recommended Reading: Subversion of Gender Norms• 10 minutes
- Recommended Reading: Queerness in Games• 10 minutes
- Recommended Reading: Green Media and Environmental Video Games• 10 minutes
- Recommended Reading: Environmental Storytelling in Video Game Design• 10 minutes
6 assignments• Total 123 minutes
- Gaming Communities, Values, and Ethics• 15 minutes
- Violence and Video Games• 15 minutes
- Gender and Sexuality in Video Games• 15 minutes
- Video Game Ecology• 18 minutes
- Let's Practice: Deconstructing Video Games• 30 minutes
- Test Yourself: Deconstructing Video Games• 30 minutes
This module gives a brief description of two important narratives in video games—the puzzle and the drama. The lessons on puzzles and dramas shall take the learners through its key theories, characteristics, and effects on its users. The module then takes its course into exploring the socio-technical systems of video games. As a game developer, this module will enable the learners to create innovative game mechanics.
What's included
6 videos6 readings5 assignments
6 videos• Total 43 minutes
- Defining Puzzle Video Games• 7 minutes
- Categories of Challenges in Puzzle Video Games• 7 minutes
- Video Games as a Performance• 6 minutes
- Interactive Drama• 12 minutes
- Socio-Technical Perspective of Online Games• 5 minutes
- A Case-Study of ANT in Video Games• 6 minutes
6 readings• Total 60 minutes
- Recommended Reading: Defining Puzzle Video Games• 10 minutes
- Recommended Reading: Categories of Challenges in Puzzle Video Games• 10 minutes
- Recommended Reading: Video Games as a Performance• 10 minutes
- Recommended Reading: Interactive Drama• 10 minutes
- Recommended Reading: Socio-Technical Perspective of Online Games• 10 minutes
- Recommended Reading: A Case-Study of ANT in Video Games• 10 minutes
5 assignments• Total 105 minutes
- Puzzle Video Games• 15 minutes
- Drama Based Video Games• 15 minutes
- Socio-Technical Systems of Video Games• 15 minutes
- Let's Practice: Puzzle, Drama, and Socio-Technical System of Video Games• 30 minutes
- Test Yourself: Puzzle, Drama, and Socio-Technical System of Video Games• 30 minutes
This module will take the learners through the social impacts of video games. The module discusses the relevance of video games in education and physical well-being and briefly outlines the negative effects of video games. This module aims to enlighten learners about the profound impact video games can have on individuals, fostering social awareness among gamers and game developers alike.
What's included
6 videos6 readings5 assignments
6 videos• Total 46 minutes
- Video Games as Educational Tools• 5 minutes
- Video Games for Physical Education• 8 minutes
- Virtual Worlds and Physical Fitness• 10 minutes
- Video Games and Healthcare• 7 minutes
- Gaming Addiction• 6 minutes
- Harassment and Substance Abuse• 9 minutes
6 readings• Total 60 minutes
- Recommended Reading: Video Games as Educational Tools• 10 minutes
- Recommended Reading: Video Games for Physical Education• 10 minutes
- Recommended Reading: Virtual Worlds and Physical Fitness• 10 minutes
- Recommended Reading: Video Games and Healthcare• 10 minutes
- Recommended Reading: Gaming Addiction• 10 minutes
- Recommended Reading: Harassment and Substance Abuse• 10 minutes
5 assignments• Total 105 minutes
- Video Games and Education• 15 minutes
- Video Games and Wellbeing• 15 minutes
- The Downside of Video Games• 15 minutes
- Let's Practice: Social Impacts of Video Games• 30 minutes
- Test Yourself: Social Impacts of Video Games• 30 minutes
In this module we will learn about the psychology behind player behavior. We get a glimpse of the concepts of online conflicts, cheating tendencies, and nostalgia for classic games, participants will gain insights into the psychology of play. Additionally, the module aims to highlight both the positive and negative effects of video games on cognitive health and social well-being, while delving into the strategies employed in gaming marketing and the principles of game design to make games engaging.
What's included
13 videos13 readings6 assignments
13 videos• Total 122 minutes
- Why Do Perfectly Normal People Become Raving Lunatics Online? Part-1• 10 minutes
- Why Do Perfectly Normal People Become Raving Lunatics Online? Part-2• 10 minutes
- Cheats, Hacks, and Strategy Guides• 8 minutes
- Why Do People Cheat, Hack, and Peek at Strategy Guides?• 10 minutes
- Brain Plasticity and Attention in Video Gaming• 9 minutes
- The Role of Perception in Video Games - need to fix• 9 minutes
- Cognitive Load in Video Games• 10 minutes
- Can Playing Video Games Be Beneficial?• 11 minutes
- Health and Social Benefits of Video Games• 11 minutes
- Impact of Video Games on Education• 9 minutes
- Game User Experience - Part 1• 10 minutes
- Game User Experience - Part 2• 8 minutes
- Game User Experience - Part 3• 8 minutes
13 readings• Total 130 minutes
- Recommended Reading: Why Do Perfectly Normal People Become Raving Lunatics Online? Part-1• 10 minutes
- Recommended Reading: Why Do Perfectly Normal People Become Raving Lunatics Online? Part-2• 10 minutes
- Recommended Reading: Cheats, Hacks, and Strategy Guides• 10 minutes
- Recommended Reading: Why Do People Cheat, Hack, and Peek at Strategy Guides?• 10 minutes
- Recommended Reading: Brain Plasticity and Attention in Video Gaming• 10 minutes
- Recommended Reading: The Role of Perception in Video Games• 10 minutes
- Recommended Reading: Cognitive Load in Video Games• 10 minutes
- Recommended Reading: Can Playing Video Games Be Beneficial?• 10 minutes
- Recommended Reading: Health and Social Benefits of Video Games• 10 minutes
- Recommended Reading: Impact of Video Games on Education• 10 minutes
- Recommended Reading: Game User Experience - Part 1• 10 minutes
- Recommended Reading: Game User Experience - Part 2• 10 minutes
- Recommended Reading: Game User Experience - Part 3• 10 minutes
6 assignments• Total 120 minutes
- Psychology of Play: Decoding Player Behaviour• 15 minutes
- Psychology of the Gamer Brain: The Surprising Benefits of Video Games (Part-1)• 15 minutes
- Psychology of Gamer Brain: The Surprising Benefits of Video Games (Part-2)• 15 minutes
- Psychology of Game Design: Making Games Compelling and Satisfying• 15 minutes
- Let's Practice: Psychology of Gaming• 30 minutes
- Test Yourself: Psychology of Gaming• 30 minutes
In this module, we will learn about the concept of gamification and how it connects with the current wave of serious games. We shall then look at its impact on daily lives. Further, we analyze digital games designed for serious purposes by highlighting the differences from other video games.
What's included
12 videos12 readings6 assignments
12 videos• Total 115 minutes
- Introduction to Serious Games• 9 minutes
- Definition of Serious Games• 10 minutes
- Characteristics of Serious Games• 11 minutes
- History and Evolution of Serious Games• 10 minutes
- Types of Serious Games• 10 minutes
- Game Mechanics of Serious Games• 12 minutes
- Game Elements of Serious Games• 9 minutes
- What is Gamification?• 8 minutes
- Primary Elements of Gamification• 8 minutes
- Secondary Elements of Gamification• 8 minutes
- Application of Gamification• 11 minutes
- Criticism of Gamification• 9 minutes
12 readings• Total 120 minutes
- Recommended Reading: Introduction to Serious Games• 10 minutes
- Recommended Reading: Definition of Serious Games• 10 minutes
- Recommended Reading: Characteristics of Serious Games• 10 minutes
- Recommended Reading: History and Evolution of Serious Games• 10 minutes
- Recommended Reading: Types of Serious Games• 10 minutes
- Recommended Reading: Game Mechanics of Serious Games• 10 minutes
- Recommended Reading: Game Elements of Serious Games• 10 minutes
- Recommended Reading: What is Gamification?• 10 minutes
- Recommended Reading: Primary Elements of Gamification• 10 minutes
- Recommended Reading: Secondary Elements of Gamification• 10 minutes
- Recommended Reading: Application of Gamification• 10 minutes
- Recommended Reading: Criticism of Gamification• 10 minutes
6 assignments• Total 120 minutes
- The Creation of Serious Games• 15 minutes
- Serious Games: Types, Mechanics, and Elements• 15 minutes
- Basics of Gamification• 15 minutes
- Applications and Criticisms of Gamification• 15 minutes
- Let's Practice: Video Games in Real Life: Serious Gaming and Gamification• 30 minutes
- Test Yourself: Video Games in Real Life: Serious Gaming and Gamification• 30 minutes
In this module we will learn about game journalism and its evolution. We will also cover game economics and its issues.
What's included
12 videos12 readings6 assignments
12 videos• Total 120 minutes
- Introduction to Video Game Journalism• 9 minutes
- What Game Journalists Write About?• 11 minutes
- Game Vs Other Journalism• 9 minutes
- Brief History of Video Game Journalism• 10 minutes
- Types of Contemporary Game Journalists• 10 minutes
- Game Journalism Ethics and Challenges• 11 minutes
- What is Game Economy Design?• 9 minutes
- How Game Economy Systems Work• 12 minutes
- Designing Game Economies that Work• 10 minutes
- Game Monetisation Models• 9 minutes
- Game Monetisation Strategies• 10 minutes
- Importance of Game Monetisation• 9 minutes
12 readings• Total 120 minutes
- Recommended Reading: Introduction to Video Game Journalism• 10 minutes
- Recommended Reading: What Game Journalists Write About?• 10 minutes
- Recommended Reading: Game Vs Other Journalism• 10 minutes
- Recommended Reading: Brief History of Video Game Journalism• 10 minutes
- Recommended Reading: Types of Contemporary Game Journalists• 10 minutes
- Recommended Reading: Game Journalism Ethics and Challenges• 10 minutes
- Recommended Reading: What is Game Economy Design?• 10 minutes
- Recommended Reading: How Game Economy Systems Work• 10 minutes
- Recommended Reading: Designing Game Economies that Work• 10 minutes
- Recommended Reading: Game Monetisation Models• 10 minutes
- Recommended Reading: Game Monetisation Strategies• 10 minutes
- Recommended Reading: Importance of Game Monetisation• 10 minutes
6 assignments• Total 120 minutes
- Game Journalism• 15 minutes
- Past and Future of Game Journalism• 15 minutes
- Video Game Economics• 15 minutes
- Game Monetisation• 15 minutes
- Let's Practice: Game Journalism and Economics• 30 minutes
- Test Yourself: Game Journalism and Economics• 30 minutes
In this module, we learn about the field of esports and the rise of esports in modern times. This is followed by lessons on the challenges and issues related to esports. We also learn about live streaming in video games, and its contribution to esports.
What's included
9 videos9 readings5 assignments
9 videos• Total 83 minutes
- What is Esports?• 9 minutes
- History of Esports• 10 minutes
- Game Design in Esports• 10 minutes
- The Esports Athlete: Skills, Training, and Professionalism • 9 minutes
- Building and Managing Esports Teams• 10 minutes
- Physical and Mental Challenges for Esport Athletes• 10 minutes
- Esports as Sports• 8 minutes
- League Structures, Formats, and Major Tournaments• 9 minutes
- Challenges for Esports Industry• 7 minutes
9 readings• Total 90 minutes
- Recommended Reading: What is Esports?• 10 minutes
- Recommended Reading: History of Esports• 10 minutes
- Recommended Reading: Game Design in Esports• 10 minutes
- Recommended Reading: The Esports Athlete: Skills, Training, and Professionalism• 10 minutes
- Recommended Reading: Building and Managing Esports Teams• 10 minutes
- Recommended Reading: Physical and Mental Challenges for Esport Athletes• 10 minutes
- Recommended Reading: Esports as Sports• 10 minutes
- Recommended Reading: League Structures, Formats, and Major Tournaments• 10 minutes
- Recommended Reading: Challenges for Esports Industry• 10 minutes
5 assignments• Total 105 minutes
- Foundation of Esports• 15 minutes
- Athleticism and Management in Esports• 15 minutes
- Structure and Challenges of Esports• 15 minutes
- Let's Practice: World of Esports• 30 minutes
- Test Yourself: World of Esports• 30 minutes
In this module we take a short tour of live streaming in video gaming, which is an important reason why video gaming has gained immense popularity in the time of internet. We explore the logistics and set up, along with the practical considerations. Finally, we will analyze current trends, the role of AI, and future prospects within this rapidly evolving sector of the gaming industry.
What's included
8 videos9 readings5 assignments
8 videos• Total 69 minutes
- What is Video Game Live Streaming?• 11 minutes
- Impact of Video Game Live Streaming• 9 minutes
- Essentials for Live Streaming Setup• 10 minutes
- Streaming Platforms and Monetisation• 8 minutes
- Pitfalls of Live Streaming• 7 minutes
- Trends in Video Game Live Streaming• 8 minutes
- Trends and Challenges for Mobile Gaming• 8 minutes
- Impact of AI on Gaming• 7 minutes
9 readings• Total 90 minutes
- Recommended Reading: What is Video Game Live Streaming?• 10 minutes
- Recommended Reading: Impact of Video Game Live Streaming• 10 minutes
- Recommended Reading: Essentials for Live Streaming Setup• 10 minutes
- Recommended Reading: Streaming Platforms and Monetisation• 10 minutes
- Recommended Reading: Pitfalls of Live Streaming• 10 minutes
- Recommended Reading: Trends in Video Game Live Streaming• 10 minutes
- Recommended Reading: Trends and Challenges for Mobile Gaming• 10 minutes
- Recommended Reading: Impact of AI on Gaming• 10 minutes
- Course Summary• 10 minutes
5 assignments• Total 105 minutes
- Introduction to Video Game Live Streaming• 15 minutes
- Logistics of Video Game Live Streaming• 15 minutes
- Present and Future of Video Game Live Streaming• 15 minutes
- Let's Practice: Video Game Live Streaming• 30 minutes
- Test Yourself: Video Game Live Streaming• 30 minutes
Instructor

Offered by

Offered by

Birla Institute of Technology & Science, Pilani (BITS Pilani) is one of only ten private universities in India to be recognised as an Institute of Eminence by the Ministry of Human Resource Development, Government of India. It has been consistently ranked high by both governmental and private ranking agencies for its innovative processes and capabilities that have enabled it to impart quality education and emerge as the best private science and engineering institute in India. BITS Pilani has four international campuses in Pilani, Goa, Hyderabad, and Dubai, and has been offering bachelor's, master’s, and certificate programmes for over 58 years, helping to launch the careers for over 1,00,000 professionals.
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