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In this specialization, you will master the art of creating medieval environments using Unreal Engine 5. You will start with the basics of UE5, progressing to advanced techniques such as modular kitbashing, sculpting landscapes, and working with assets to build large-scale scenes. The specialization emphasizes creating realistic castles, houses, and structures while optimizing performance and visuals.
As you continue, you’ll dive deeper into asset management and blueprint creation, automating complex tasks, and designing realistic interactions. You'll build immersive environments, such as rivers, mills, and stone formations, applying lighting, water effects, and post-processing techniques to enhance realism.
This specialization is suitable for those interested in game development, 3D modeling, or digital content creation. While prior experience in Unreal Engine is not necessary, some basic 3D design knowledge is beneficial. This specialization is perfect for beginners, though intermediate learners will find value in the content.
By the end of the specialization, you will be able to create detailed medieval environments from scratch using Unreal Engine 5, with interactive elements and optimized performance.
Applied Learning Project
Throughout the specialization, learners will work on several projects that involve creating various medieval structures and environments in Unreal Engine 5. These projects will include building castles, designing terrain, and adding interactive features such as watermills, towers, and bridges. Learners will apply the techniques of modular kitbashing, landscape sculpting, and blueprint programming to bring their medieval worlds to life. The hands-on approach will ensure that learners develop practical skills to solve real-world design challenges.
















